![]() Finding things to mess around with is great fun. Moving around in the game, everything is beautifully animated with great attention to detail. I love how the world has been drawn with black-edged lines around everything, very reminiscent of the old XIII game that I used to play on the PS2. The artwork for Beyond A Steel Sky has been directed by Dave Gibbons, a legendary comic book artist whose most notable works were on the Watchmen comics as well as on the original background art for Beneath A Steel Sky. The quality of the writing is superb and drives the game at all times. There are many places to explore, devices and characters to interact with and of course, puzzles to successfully complete. The more you play Beyond A Steel Sky the deeper and deeper the story weaves. I felt that this worked well and if anything, opened up the scenes for adventure. One of the main differences with a predominantly point and click genre game being in a 3D form is that you cannot simply move your mouse across a static screen in order to uncover all of the possible interactions, here you have to physically walk around the expansive environments to find them. Later on, you will find that if you position yourself between electronic objects then you can bring up all of the logic paths for them onto one screen and then the fun really begins! The hacking console, I sometimes find myself swapping things just for the hell of it! Using your mouse you can swap certain parts of the logic gate around and allow the door to unlock when an incorrect ID card is read. For example, if you read a door entry pad it will show you the various logic paths it will take in order to accept or reject entry. You use it by scanning your surroundings to pick up signals from electronic objects and once selected a logic gate path is shown on the screen. My favourite puzzles have been set on a handheld hacking device that you discover early on. From the ones that I came across, some required memory such as remembering facts so that you choose the correct answer when questioned, others use logic such as obtaining an item for somebody. When it comes to puzzles there is a great array. Chatting with as many people as possible is key to understanding what you need to do. In true point and click style you will understand one main goal but will need to undertake a series of mini-tasks in order to obtain the equipment, knowledge or help that you require. Movement is through the traditional WASD keys while the mouse allows you to navigate the camera as well as click on items to interact with. Through doing this you learn more about how the city works and also what you need to do through little titbits of information being dropped in conversation. What proceeds is a story-driven exploration around a heavily regulated city littered with challenging puzzles and interactive characters.īeginning your mission, it is down to you to approach people, robots and objects in order to talk and interact with them. The main quest is to infiltrate a utopian Union City to discover where a kidnapped child has been taken. Gameplayīeyond A Steel Sky is a single-player game whereby you take on the role of Robert Foster, perceived as a rogue due to coming from a place called the Gap. Would Beyond A Steel Sky manage to successfully carry on the legacy? Union City, seemingly something out of 1984, however not too dissimilar to another part of the world. Having played the first game back when I was 14 obviously things have massively moved on technology-wise since then. ![]() Beyond A Steel Sky by Revolution Software Ltd (Broken Sword Series), is a 3D point and click adventure game set in a cyberpunk world, written as a sequel to Beneath A Steel Sky which was released back in 1994.
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